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Eurogamer: Gran Turismo 5 Hands On

Polyphonic Digital have been working on Gran Turismo 5 for some time now. Around three years in fact. We’ve been given broken promises on release dates, assurances on damage physics and even a prologue game to entice us for the full release. Unfortunately Polyphonic have once again failed to hit the mark. At Eurogamer I had the chance to play the game in a £10,000 racing pod. The experience itself was ridiculously underwhelming. Whilst Gran Turismo does a great job of providing a very good simulation experience that perhaps goes further than that of Forza 3, it just doesn’t cut it in the visual experience. Everything was clean cut, the car models once again failed to show any real damage and the environmental textures were so crisp that you could see the shimmering edges of the low resolution trees. There was a distinct lack of real speed, motion blur and softening of background areas to convey a real sense of velocity.

The steering wheel experience was great though, you always felt that a mistake was your fault. You could feel the over-steer and under-steer and if you try and accelerate around a corner too quickly your wheels would lock up.

Unfortunately what Polyphonic have done is what they have always done, put the graphical horse power into the showrooms and replays. Why the replays? Most of my colleagues that play racing games tend to gloss over the replays unless a big event happens. The track we played looked dull and bland and failed to ignite your enthusiasm for the game. At least it did for me anyway. As a driving simulator it is top notch, but the game will need to input some really interesting features to entice those who’s lives do not revolve around racing games as a whole. It won’t be for everyone and it doesn’t intend to, but it’ll be in for some harsh criticism if the game launches with bugs (found at Eurogamer Expo there were some bugs) and pretty average in game graphics. Viewpoint from a casual racing fan of course.

Another gripe with the demo was that it was really short. Whether this was the developers way to get a quick turnaround of players I really do not know. Disgaree or do you feel the same, underwhelmed about the whole experience, sound off in the comments. You can comment using your Twitter and Facebook accounts.

ALL VIEWS ARE BASED ON CODE PLAYABLE AT THE EUROGAMER EXPO THAT TOOK PLACE BETWEEN OCTOBER 1ST – 3RD 2010. EUROGAMER TOOK PLACE AT EARLS COURT IN LONDON AND IS THE UK’S LARGEST CONSUMER VIDEOGAME EXPO.

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Rating: 3.0/10 (4 votes cast)
Eurogamer: Gran Turismo 5 Hands On, 3.0 out of 10 based on 4 ratings
  • Frans

    Wow, the most negative review I have seen so far about GT5. Very surprising indeed. Pretty average graphics? Cannot believe that…

  • https://?u=admin James Ireland

    Play it for yourself. The graphics are average. Perhaps the developers didn’t do it justice from the track that showed in the game, but i’d rather have the beefed up graphics in game as opposed to the replays i do not watch.

  • Joker

    that is rather shocking to hear. I think i might wait a couple days after release to pick this one up. once i have read a couple of reviews i’ll go from there, but from what your saying it doesnt sound like they nailed it. for a game like this, with such a high profile…if the game isn’t a 5/5 then its not gonna be good and everyone will notice it. guess we shall have to wait and see.

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