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Archive for the ‘Retro’ Category

Megaman 2 Review NES

Posted by DnJGaming On September - 16 - 2009

Megaman 2 was a game that I discovered quite late into my childhood, after playing Megaman 8 on the original Playstation, a few years later I decided to look for the previous games in the series, after finding out that the original games were on totally different consoles, in a totally different format and with totally different looks, I had to make a tough decision, a football kit, or a second hand Nintendo Entertainment System, my body is still paying for the latter choice to this day.

Wood Man's Stage

Megaman 2 is hailed by most people as the greatest Megaman game ever made, the music, design and amount of polish behind the game really show through and create a memorable experience that you will want to keep coming back to in the future. And the entire game was confined to just one MB (Megabit, not even byte) of data.

Graphics (9/10)

The graphics in Megaman 2 are crisp and well designed, the sprites show well against the excellent backgrounds and are extremely well polished to make them some of the greatest sprites in the Megaman series, lots of them were reused in the later Megaman games, including some in the very recent Megaman 9, however, with the NES, there were obvious and unfortunate limitations that games had to follow very carefully during development, the main two being the sprite flicker, which can’t really be helped and the colour palettes. The colours in the game however are bright an vibrant and suit each sprite perfectly. As Megaman gains weapons after defeating each of the 8 robot masters, Megaman’s colours change depending on which weapon the player decides to use, and sometimes sadly, this can be for the worse.

Sound (10/10)

If you go to YouTube and type in something along the lines of ‘Top Ten NES Tunes,’ I can guarantee you that in most of the videos, Wily Stage 2’s theme will feature in the top 5, no, it’s not because everybody is a Megaman fan boy, but, because it is one of the most memorable and well written pieces of music in video game history, and after hearing it so much as a kid, I can say that I still hum it to myself to this day. Despite the aforementioned theme, the music from the intro all the way through to the credits is fantastic, and the clean crisp sounds of explosions and the famous ‘pewpew’ of the megabuster will ring in your ears for years to come (Pfft tinnitus, they said) . To conclude this section, Megaman 2’s sound is amazing and even if you don’t own the game, you should definitely listen to some of the music from it.

mega man 2 screen2
Controls (9/10)

Obviously limited to just 8 buttons, compared to a Playstation’s 16, Most of the Megaman games have a simple yet effective layout, and even with the added functions later in the series such as the slide in 3 and the powered up shots in 4, the control system never fails. Megaman 2’s controls are very solid but sometimes a human error can mess up a good run, especially when jumping onto small ledges, and on a 20 year old controller, that’s not exactly the easiest thing to do. Though personal problems aside, I prefer Megaman 2’s controls to some games out today.

Gameplay (10/10)

If you have ever seen the film Dodgeball, if I mention the five D’s you would be familiar with them, but for those who aren’t, the iconic ‘Dodge, Duck, Dip, Dive and Dodge,’ definitely apply to the Megaman games, sure there is shooting involved, but that’s not necessarily why I loved Megaman so much, getting across obstacles and making it to the boss in one piece (with a dozen E-Tanks and a few lives left would have been enough for me.) is another challenge rather than just slaughtering hordes of enemies. The game is quite simple really, there are 8 robot masters, each with their own stage and Dr. Wily, who has several forms as bosses and a series of stages for his castle. Each boss has their own strength and weakness, and, back in the days before the internet, you either got your hints and cheats by word of mouth, or by ringing a cheats hotline for around a fiver a minute, so another challenge of the game is working out which weapon to use on which robot master. The way this is used is simple, but pretty genius, for example, one of the toughest bosses, Quickman, can only be slowed down to be attacked with the flash bomb (Unless you have Quote ‘Mad Skillz’ Unquote), which you pick up after dealing with Flash Man, who in the same way has his own weakness. Megaman can be so hard that it can almost be infuriating at times, but, the game keeps pulling you back in with that ‘Just one more try’ factor that a lot of more modern games lack. Each stage is unique and has its own unique set pieces, namely the infamous disappearing blocks or the air platforms. The game also has a lot of replay value and after a few weeks of not playing, you could possibly begin to have withdrawal symptoms and start to crave more Megaman, at which point it would be a good time to go get some fresh air, and have a nice cup of cool water.

Bubble man's stage

This review was much longer than I thought it would be, and I still don’t think I could possibly do the game justice with mere words, so, to conclude, try and get hold of this game and have a play, it will take some practise to get through the levels at first, but it won’t be a long and grueling process, it should be enjoyable, and the satisfaction of hearing the credits theme is a fantastic feeling. If you don’t have an NES, you can still pick this game up, if you live in the USA by buying an FC Twin, which can also play SNES games or getting hold of the Megaman Anniversary Collection on PS2 or Gamecube. The only way at the time of writing in the UK is to buy an NES, which is a great console anyway and you can get them off of eBay for a pretty good price at the moment. If you own a Nintendo Wii, Megaman 2 is available on the virtual console. Megaman is a fantastic game that I would recommend to anybody even though it has a few flaws.